Death by Growth
Build a town, pay your tribute, don’t let things get out of control!
This game was made for Ludum Dare 49.
The Game Jam's theme was:
Unstable.
* * *
Created by:
Luis León (@lleon_779) — Design & UI
Santiago Zamarripa (@kaijizuma) — Design & Art
Iván Carballar (@Icarbas) — Code & Design
Rafael Jiménez (@el_rafilla) — Music
| Status | In development |
| Platforms | HTML5 |
| Release date | Oct 04, 2021 |
| Rating | Rated 3.5 out of 5 stars (2 total ratings) |
| Authors | Interactive Dreams, Knothe, Santiago Zamarripa García |
| Genre | Strategy |
| Made with | Unity |
| Tags | 2D, capitalism, ecology, Hand-drawn, Isometric, Ludum Dare 49, Singleplayer, Tileset, Turn-based, Turn-based Strategy |
| Average session | A few hours |
| Languages | English |
| Inputs | Mouse |
| Links | Ludum Dare |

Comments
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I don't understand what I'm supposed to do - all I can do is collect or build, and death comes whichever I do.
Take care in not depleting the natural resources!
Yes but I'm FORCED to take five actions a week, either collecting or building. I can't skip actions. Without resources I can't build, so I'm FORCED to collect, inevitably depleting them and causing collapse.
The game was intended to be hard to reflect on the theme of collapse. We assure you it can be played through to the end, but it won't be easy :)
On the topic of the five actions, you can skip them by just clicking on "Pay" at any time.
Ah well that changes everything! Thanks!
Starting with fewer variables and tiles, the game can be more fun and dynamic. Plz add more colors to the Actions HUD
Thanks for the feedback! We were considering maybe working on a slightly expanded version. We weren't able to test out many things and deciding on tile ammount was hard, so thanks for commenting on that :)